Experience the 3D Animation Pipeline and workflow by undergoing the different phases of production, either going for specialization or a generalist role. Starting with planning with pre-production to post, learn to manage your CG portfolio and pace for demo reel creation.
1000 to 1700
3 hours synchronous | 3 hours asynchronous
At the end of the module, the participant will be able to:
Identify the CG specialization area to enhance on;
Plan CG scenes to be produced based on specialization;
Design scenes identified for the demo reel or portfolio;
Assemble a video edited demo reel.
Understanding CG Occupations
Rendering for Post
Post-Production for Demo Reel
Professor | Production Manager | Consultant
Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship.
He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC.
His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation.