Learn to create your own textures and material libraries for your 3D assets and scenes. Construct your own custom materials using other graphic applications, and bring your scenes to life with these textures. Using Maya and Photoshop, texture assets with ease and give your 3D scenes look closer to life.
Oct. 3, 10, 17
1000 to 1700
3 hours synchronous | 3 hours asynchronous
At the end of the module, the participant will be able to:
Identify the terms, techniques, and methods used in texturing 3D assets.
Create custom texture libraries for 3D assets
Demonstrate 3D still texture rendering for visualization.
Material Texture Application on Assets
Texture Application on Assets
Understanding UV Application
Application of UV Textures
Editing of Source Images
Building Texture Libraries
Professor | Production Manager | Consultant
Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship.
He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC.
His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation.