design, arts and fashion

design, arts and fashion

diploma in digital 3D animation

The Diploma is geared for the applicants in honing general skills in the different phases of 3D Digital animation and production, from asset creation, lighting and rendering, and animation production.

2023 1st Run: Jan. 21, 28 & Feb. 4

2023 2nd Run: Jul. 1, 8, 15

Time: 0900-1800H (5 hours synchronous, 3 hours asynchronous)

Module Fee: P13,495

Create your own 3D models and graphics for visualization and animation in this module. The lean program deals with modelling and creating 3D models, 3D assets and 3D environments to build your own virtual scenes using Autodesk Maya. Create and design your own CGI graphics for different professional work applications such as 3D visualizations, asset content and concept development.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in creating 3D assets.
  • Apply different texturing techniques for 3D assets.
  • Demonstrate 3D construction and creation of complex structures and scenes.

Module Outline

Session 1:

  • Basic Polygon and Component Modelling
  • Modelling with Compound Objects I

Session 2:

  • Modelling with Compound Objects II
  • Working with Boolean Operations

Session 3:

  • Linear Deformers for Modelling
  • 3D Asset Previsualization

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship. 

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC. 

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation. 

2023 1st Run: Feb. 18 & Mar. 4, 11

2023 2nd Run: Jul. 29 & Aug. 5, 12

Time: 0900-1800H (4 hours synchronous, 4 hours asynchronous)

Module Fee: P13,495

This course is designed for aspiring 3D artists who want to go to in-depth professional hands-on techniques in 3D Texturing, Lighting and Rendering. Create and produce outputs by texturing and rendering stills for your graphics and CGI outputs.

Module Objectives

At the end of the module, the participant will be able to:

  • Apply Shader textures for 3D Assets.
  • Create 2D Textures for 3D Assets.
  • Apply UVW texture mapping techniques for 3D Assets.
  • Apply Lighting and Rendering techniques for 3D Scenes.

Module Outline

Session 1:

  • Custom Texturing for Assets
  • 2D Texturing Using Image Assets

Session 2:

  • UVW Mapping
  • Advanced UVW Unwrapping Techniques

Session 3:

  • Lighting and Rendering
  • Rendering Stills

Lecturer: Gerard Navarro

Gerard is currently a Multimedia Consultant for Unicef Philippines and formerly the United Nations Development Program in New York. He has almost 20 years of experience with Motion graphics, Animation, Visual Effects and Multimedia Innovations. A as former lead broadcast designer for The Filipino channel, he has helped abs-cbn produce almost 9,500 Promotional plugs and logo animations.

Currently he is also known as digitalguro, where he shares his knowledge to aspiring artists in the Philippines. His multimedia tagalog vlog has gained almost 45 thousand followers on facebook in just a few months and is still continue to grow.  He is also one of only seven Filipinos certified by the Computer Graphic Arts Society of Japan to be a instructor for their CG Creator Certification Exam, a must requirement for those interested in working for Japanese Animation studios and Game Companies.

2023 1st Run: Mar. 25 & Apr. 1, 15

2023 2nd Run: Sep. 2, 9, 16

Time: 0900-1800H (5 hours synchronous, 3 hours asynchronous)

Module Fee: P13,495

Learn to animate your 3D scenes. Create your own animation by controlling various assets in a 3D scene, everything from models, 3D Character Rigs, and cameras. Fully control the scene using animate-able objects and character rigs.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in animating 3D scenes.
  • Create animation using simple 3D rigs.
  • Demonstrate animation using previsualization animatics.

Module Outline

Session 1:

  • Animating Assets
  • Set Driven Keys

Session 2:

  • 3D Rigs
  • Animation Principles

Session 3:

  • Animating Rigs
  • 3D Scene Playblasts

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship. 

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC. 

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation. 

2023 1st Run: Apr. 29 & May 6, 13, 20

2023 2nd Run: Sep. 30 & Oct. 7, 12, 21

Time: 0900-1800H (4 hours synchronous, 4 hours asynchronous)

Module Fee: P17,895

In this module, the student will learn how to use the different lights available in Maya and learn how to apply it on existing 3D scenes, vary desired render outputs and compile them for post-production video output. The module explicitly covers lighting, rendering and post-production for 3D scenes.

Module Objectives

At the end of the module, the participant will be able to:

  • Learn how to use the different lights available in the 3D Application.
  • Apply different rendering techniques for 3D scene animation and output as rendered images.
  • Composite rendered images and export to video.

Module Outline

Session 1:

  • Lighting Setups for 3D Scenes
  • Rendering with Lights
  • Different Rendering types

Session 2:

  • Rendering Setups (Arnold)
  • Appropriate Lights for a 3D Scene
  • Output Render Images

Session 3:

  • Processing Batch Rendering
  • Compositing Rendered Images

Session 4:

  • Compositing Controls and Effects
  • Export to Video and Editing

Lecturer: Gerard Navarro

Gerard is currently a Multimedia Consultant for Unicef Philippines and formerly the United Nations Development Program in New York. He has almost 20 years of experience with Motion graphics, Animation, Visual Effects and Multimedia Innovations. A as former lead broadcast designer for The Filipino channel, he has helped abs-cbn produce almost 9,500 Promotional plugs and logo animations.

Currently he is also known as digitalguro, where he shares his knowledge to aspiring artists in the Philippines. His multimedia tagalog vlog has gained almost 45 thousand followers on facebook in just a few months and is still continue to grow.  He is also one of only seven Filipinos certified by the Computer Graphic Arts Society of Japan to be a instructor for their CG Creator Certification Exam, a must requirement for those interested in working for Japanese Animation studios and Game Companies.

2023 1st Run: Jun. 3, 10, 17

2023 2nd Run: Nov. 4, 11, 18

Time: 0900-1800H (4 hours synchronous, 4 hours asynchronous)

Module Fee: P13,495

This course is designed aspiring artists who want create eye catching portfolios/demo reels, to be able attract employers and clients to avail of their expertise and services.

Module Objectives

At the end of the module, the participant will be able to:

  • Produce 3D scenes and assets for Portfolio/Demo Reel.
  • Create a web presence or social media portfolio.
  • Compile rendered scenes, videos and stills for their Portfolio/Demo Reel.

Module Outline

Session 1:

  • What do Employers look for in a Demo Reel?
  • Demo Reel Tools and Resources

Session 2:

  • Social Media Presence Marketing for Employment
  • Marketing Yourself as an Artist

Session 3:

  • Online Remote Work
  • Pricing for Freelancing and Starting Salaries
  • Portfolio Exhibition and Critique

Lecturer: Gerard Navarro

Gerard is currently a Multimedia Consultant for Unicef Philippines and formerly the United Nations Development Program in New York. He has almost 20 years of experience with Motion graphics, Animation, Visual Effects and Multimedia Innovations. A as former lead broadcast designer for The Filipino channel, he has helped abs-cbn produce almost 9,500 Promotional plugs and logo animations.

Currently he is also known as digitalguro, where he shares his knowledge to aspiring artists in the Philippines. His multimedia tagalog vlog has gained almost 45 thousand followers on facebook in just a few months and is still continue to grow.  He is also one of only seven Filipinos certified by the Computer Graphic Arts Society of Japan to be a instructor for their CG Creator Certification Exam, a must requirement for those interested in working for Japanese Animation studios and Game Companies.

2023 1st Run: Jul. 1, 8, 15

2023 2nd Run: Nov. 25 & Dec. 2, 9

Time: 0900-1800H (24 total hours)

Module Fee: P13,495

This module introduces fundamental business management concepts and covers the basics of financial management, entrepreneurship and taxation. It is designed for non-business graduates and provides a foundation from which media practitioners may establish, manage and sustain their practice both in a freelance and studio capacity.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand the terms, techniques, and methods used in Entrepreneurship and Business.
  • Apply techniques in examining costs, expenses and income generation.
  • Compose Entrepreneurial concepts in the form of a feasible business plan.
  • Identify the media trends and decide core competencies that will allow sustainable income.

Module Outline

Session 1:  

  • Reflection on Personal Worth and Value
  • Understanding the Consumer Needs and Wants
  • Developing Value Proposition

Session 2:

  • Looking at Market Trends
  • Operations and Cost Structure
  • Operations Side of your Business

Session 3:

  • Converting the BMC to a Business Plan
  • Looking at Market Study, Operations and Feasibility
  • Business Plan Presentation

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship. 

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC. 

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation. 

2023 1st Run: Jan. 21, 28 & Feb. 4, 11

2023 2nd Run: Jul. 1, 8, 15, 22

Time: 0900-1800H

Module Fee: P15,895

This module covers the User Interface (UI) design production for online presence. Learn and apply color and design theories, layout principles and creation of visual artworks and online graphics. Create UI mock-ups using a prototyping design software and implement the design for your online presence. Focus on designing UI cross-browser compatible interfaces that optimize usability, accessibility, and enhance browser interoperability.

This module is designed for users that already have a fundamental understanding of Illustrator and Photoshop.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in developing UI design projects.
  • Merge both traditional and digital techniques in illustration.
  • Demonstrate thorough understanding of UI Design.
  • Distinguish the appropriate software and workflow to be used for a specific project.
  • Pitch your solutions to the visualization activities.
  • Produce UI solutions that demonstrate the students’ mastery of skills and techniques covered.

Module Outline

Session 1:

  • 4 Golden Rules of UI Design
  • Elements of  Design
  • Fundamentals of Color Theory
  • Typography Design
  • Principles of Design
  • Canva for Design

Session 2:

  • Creativity
  • Visualization
  • Composition

Session 3:

  • Using Figma for UI Design
  • Branding
  • Visual Identity Impacts Branding in UI Design

Session 4:

  • Web Design
  • Introduction to Adobe XD
  • Project Portfolio Presentation

Lecturer: Melvin Moso

Melvin is an Educator and a Freelance Multimedia Artist specializing in Animation, UI/UX and Graphic Design. Melvin has been Teaching Multimedia Arts subjects for the past 12 years in Different Training Schools and Universities in Manila. He is passionate in training students and professionals alike, in promoting Multimedia Arts in the Philippines. He is the current Student Development Board Member of the Multimedia Arts Association of the Philippines (MMAAP) .

2023 1st Run: Mar. 4, 11, 18, 25

2023 2nd Run: Aug. 5, 12, 19 & Sep. 2

Time: 0900-1800H

Module Fee: P15,895

This module covers the fundamental concepts of UI/UX Development, you will learn to create project that is responsible for applying interactive and visual design principles on websites and web applications for a positive and cohesive user experience. You will use HTML, CSS, and other design tools to achieve responsive designs. It also applies UI design layout with UX responsive layout, online forms, embedding media, and social media integration.

We will learn how to create UX case studies that designers can include in their portfolio. This will give recruiters vital insights and provides compelling stories in text and images to show how the Designer handled problems

This module is designed for users that already have a fundamental understanding of UI Design Prototype

Module Objectives

At the end of the module, the participant will be able to:

  • Explain the rationale behind User Experience paired with User Interface;
  • Create UI/UX Case studies that Use the technicalities of online UI development designed for audience / end-user
  • Determine the effectiveness of the online presence in addressing its objectives and the needs of its users;
  • Evaluate UI/UX case studies according to end user
  • Create dynamic, effective and responsive UI/UX solutions.
  • Showcase UI/UX designers' skills and ways of thinking that will help maximize their appeal as potential hires

Module Outline

Session 1:

  • Foundation of UI/UX design - Introduction to Web Design and Technologies. HTML5, CSS and Webpage Design using HTML
  • Project Planning and Development - Case Study: Using Canva/PPT or UX Case Study Template using Figma. Design and Prototype using Figma

Session 2:

  • UX Case Study Project 1 Defense: User Experience Design and User Interface Design 
  • How to Build UX Case Studies: Overview, Problem Statement, Users and Audience, Scope and Constraints, Process and Outcomes and Lessons

Session 3:

  • Redesign an existing app and follow the same requirements. 
  • UX for Web Design

Session 4:

  • Project Development: Consultation and Presentation
  • UI/UX Case Study Project 2 Panel Defense

Lecturer: Melvin Moso

Melvin is an Educator and a Freelance Multimedia Artist specializing in Animation, UI/UX and Graphic Design. Melvin has been Teaching Multimedia Arts subjects for the past 12 years in Different Training Schools and Universities in Manila. He is passionate in training students and professionals alike, in promoting Multimedia Arts in the Philippines. He is the current Student Development Board Member of the Multimedia Arts Association of the Philippines (MMAAP).

2023 1st Run: Apr. 15, 29 & May 6, 13

2023 2nd Run: Sep. 16, 23, 30 & Oct. 7

Time: 0900-1800H

Module Fee: P15,895

This module covers the fundamental concepts necessary for the construction of a website using the basic building blocks of Hypertext Markup Language 5 (HTML5) and Cascading Style Sheets (CSS).

 It also applies design layout for UI paired with UX responsive layout, online forms, embedding media, and social media integration 

Module Objectives

At the end of the module the participant will be able to:

  • Identify appropriate online strategies for their respective courses
  • Plan out the re-design, development, and conduct of content for their respective courses
  • Apply different LMS features suited for their online engagement and design 

Module Outline

Session 1:

  • Being a Web Developer 
  • Working with domains and Hosting 
  • Web Domain and Hosting 
  • Anatomy of HTML5 
  • CSS3 and all types of selectors 

Session 2:

  • Responsible Coding 
  • Responsive web layout 

Session  3:

  • Pitch Design
  • Revise UI/UX
  • Lecture / Consultation 

Session 4:

  • End-User UI/UX Testing Lecture
  • Revise UI/UX 

Lecturer: Elizalde Duran

2023 1st Run: May 27 & Jun. 3, 10, 17

2023 2nd Run: Oct. 21, 28 & Nov. 4, 11

Time: 0900-1700H

Module Fee: P15,895

This module covers the data management using online databases designed with UI UX solutions. It also applies design layout for UI paired with UX responsive layout, online forms, embedding media, and social media integration

This module is designed for users that already have a fundamental understanding of HTML5 and CSS3. 

Module Objectives

At the end of the module the participant will be able to:

  • Present and explain design concepts and functionalities of the complete UI/UX eCommerce site.
  • Visualize and present UI design, navigation, content solutions, and processes of an eCommerce solution/platform;
  • Produce quality standard project within time and budget constraints;
  • Apply advanced technicalities of web development such as PHP, Content Management System setup and customization, Basic Search Engine Optimization, and Shopping Cart setup and customization.

Module Outline

Session 1:

  • WP implementations / Sample
  • Websites powered by WordPress 

Session 2:

  • Conversion of HTML to WordPress: Intro to custom themes 

Session 3:

  • Introduction to Woocommerce
  • Final project setup 

Session 4:

  • End-User UI/UX Testing Lecture
  • Revise UI/UX 

Lecturer: Marc Ti

2023 1st Run: Jul. 1, 8, 15

2023 2nd Run: Nov. 25 & Dec. 2, 9

Time: 0900-1800H (24 total hours)

Module Fee: P13,495

This module introduces fundamental business management concepts and covers the basics of financial management, entrepreneurship and taxation. It is designed for non-business graduates and provides a foundation from which media practitioners may establish, manage and sustain their practice both in a freelance and studio capacity.

Module Objectives

At the end of the module the participant will be able to:

  • Understand the terms, techniques, and methods used in Entrepreneurship and Business.
  • Apply techniques in examining costs, expenses and income generation.
  • Compose Entrepreneurial concepts in the form of a feasible business plan.
  • Identify the media trends and decide core competencies that will allow sustainable income.

Module Outline

Session 1:  

  • Reflection on Personal Worth and Value
  • Understanding the Consumer Needs and Wants
  • Developing Value Proposition

Session 2:

  • Looking at Market Trends
  • Operations and Cost Structure
  • Operations Side of your Business

Session 3:

  • Converting the BMC to a Business Plan
  • Looking at Market Study, Operations and Feasibility
  • Business Plan Presentation

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant 

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship.

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC.

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation.

 

diploma in UI/UX for web design and development

The Diploma Program in UI/UX for Web Design and Development is a revamped series of certificate modules that would prepare the participant to the core basics of Web Design paired with User Interface and User Experience. Learn to apply designing content for your online presence while creating functional web features bearing mind to end user interface and experience. Practice developing your website through user feedback and prototype iteration.

diploma in digital visual effects

The Diploma is geared for the applicants in honing general skills in the different phases of 3D Digital animation and production, from asset creation, lighting and rendering, and animation production.

Launching Soon!

This course is designed to introduce you practical visual compositing skills by immersing you to real-time green-screen room production, where you will be subject to actual green screen shoots, post-production clean ups and integration of 2D and 3D assets for final post.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in visual effects compositing
  • Apply green-screen and compositing techniques
  • Assemble and build digital scenes using raw footage and assets
  • Produce visual effects scenes to specified design requirements

Module Outline

Session 1:

  • Introduction to Standard Operating and Safety Procedures
  • Green Screen Shoot

Session 2:

  • Green Screen Post

Session 3:

  • Digital Compositing Effects

Launching Soon!

This course is designed to have you create 3D visual effects using post-production. Setup 3D scenes and assets and composite them as visual effects. Animate assets, render passes and composite your 3D scenes.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in visual effects compositing.
  • Apply 3D animation and compositing techniques.
  • Assemble and build visual effects scenes using video and 3D assets.
  • Produce visual effects scenes to exported to specified design requirements.

Module Outline

Session 1:

  • Working Studio Pipeline
  • Digital Compositing Terminology
  • 3D Application

Session 2:

  • Compositing Application

Session 3:

  • 3D Compositing Effects
  • 3D Dynamic Effects

Launching Soon!

Create character rigs ready for character animation that can be used for both 3D and VFX applications. Using Model Presets, create digital armatures and controls that enable you to produce animate-able 3D character models.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in 3D character rigging.
  • Apply various rigging techniques to create character and facial rigs.
  • Attach rigs to premade character models, prepping for 3D and VFX composition.

Module Outline

Session 1:

  • Rigging Pipeline and Terminology
  • Character Rigging Process I

Session 2:

  • Character Rigging Process II

Session 3:

  • Technical Trouble-Shooting Rigs

Launching Soon!

Model your own 3D characters using various modelling techniques. Explore tools for creating a variety of characters, from simple robots to organic characters. Base your characters from human form, accessorizing characters and facial head modelling. Learn to prep and optimize your character models ready for rigging.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in 3D character modelling.
  • Apply various modelling techniques to create character and facial models. 
  • Prepare character models for rigging.

Module Outline

Session 1:

  • 3D Character Pipeline and Terminology
  • Character Model Process I

Session 2:

  • Character Model Process II

Session 3:

  • Head Modelling

Launching Soon!

Time: 0900-1800H (4 hours synchronous, 4 hours asynchronous)

Module Fee: P13,495

This course is designed aspiring artists who want create eye catching portfolios/demo reels, to be able attract employers and clients to avail of their expertise and services.

Module Objectives

At the end of the module, the participant will be able to:

  • Produce 3D scenes and assets for Portfolio/Demo Reel.
  • Create a web presence or social media portfolio.
  • Compile rendered scenes, videos and stills for their Portfolio/Demo Reel.

Module Outline

Session 1:

  • What do Employers look for in a Demo Reel?
  • Demo Reel Tools and Resources

Session 2:

  • Social Media Presence Marketing for Employment
  • Marketing Yourself as an Artist

Session 3:

  • Online Remote Work
  • Pricing for Freelancing and Starting Salaries
  • Portfolio Exhibition and Critique

Lecturer: Gerard Navarro

Gerard is currently a Multimedia Consultant for Unicef Philippines and formerly the United Nations Development Program in New York. He has almost 20 years of experience with Motion graphics, Animation, Visual Effects and Multimedia Innovations. A as former lead broadcast designer for The Filipino channel, he has helped abs-cbn produce almost 9,500 Promotional plugs and logo animations.

Currently he is also known as digitalguro, where he shares his knowledge to aspiring artists in the Philippines. His multimedia tagalog vlog has gained almost 45 thousand followers on facebook in just a few months and is still continue to grow.  He is also one of only seven Filipinos certified by the Computer Graphic Arts Society of Japan to be a instructor for their CG Creator Certification Exam, a must requirement for those interested in working for Japanese Animation studios and Game Companies.

2023 1st Run: Jul. 1, 8, 15

2023 2nd Run: Nov. 25 & Dec. 2, 9

Time: 0900-1800H (24 total hours)

Module Fee: P13,495

This module introduces fundamental business management concepts and covers the basics of financial management, entrepreneurship and taxation. It is designed for non-business graduates and provides a foundation from which media practitioners may establish, manage and sustain their practice both in a freelance and studio capacity.

Module Objectives

At the end of the module the participant will be able to:

  • Understand the terms, techniques, and methods used in Entrepreneurship and Business.
  • Apply techniques in examining costs, expenses and income generation.
  • Compose Entrepreneurial concepts in the form of a feasible business plan.
  • Identify the media trends and decide core competencies that will allow sustainable income.

Module Outline

Session 1:  

  • Reflection on Personal Worth and Value
  • Understanding the Consumer Needs and Wants
  • Developing Value Proposition

Session 2:

  • Looking at Market Trends
  • Operations and Cost Structure
  • Operations Side of your Business

Session 3:

  • Converting the BMC to a Business Plan
  • Looking at Market Study, Operations and Feasibility
  • Business Plan Presentation

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant 

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship.

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC.

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation.

 

Launching Soon!

Time: 6 hours a week (4 hours synchronous, 2 hours asynchronous)

Module Fee: P11,895

The online program is an introduction to having a career in professional photography. Learning the how (technical) and why (aesthetic) of a photography, through a guided course by practicing professional photographers. Participants will be mentored not only on their skill but also on their planned career in photography. The facilitator through live lectures will provide a custom tailored learning to match each participants skill level.

Throughout the course participants will be embarking in different activities and photo assignments the will test their understanding of the lessons. This program is designed by practicing professionals and distills years of experience in the industry of photography.

Module Objectives

At the end of the module, the participant will be able to:

  • Gain Mastery on photography equipment
  • Learn to execute basic photography techniques and composition
  • Finding alternative ways to create an image
  • Basic problem solving various scenario in a real world shoot
  • Have the skill and confidence to turn their love of photography into a career.

Module Outline

Session 1:

  • Digital Photography
  • Camera and Lens
  • Light and Exposure

Session 2: Composition

  • Rule of Thirds, Framing, Leading Lines
  • Unusual Subjects
  • Different camera angles
  • Perspective
  • Diagonals
  • Humor

Session 3: Digital Imaging Workflow

  • Editing Softwares
  • Global Editing
  • Image Storing and Cataloging

    Your DSLR as a Video Camera

  • Video Settings
  • Video vs Still
  • Video with Stills

Session 4: Event Coverage

  • Shot List
  • Equipment and Accessories

     The Professional Photographer

  • Education
  • Portfolio
  • Attitude and Discipline
  • Value

Lecturer: Ken Go

Ken is a professional Commercial Photographer for clients such as Store Specialist Inc., Rustan Commercial Corporation, Robinsons Land Corporation, Ever Bilena Cosmetics, and ORIX Metro Leasing Corporation (Metrobank Group). He is also Nikon School Philippines Instructor, Asus Zenfone Key Opinion Leader, and has taught over 80 photography seminars to date.

Launching Soon!

Time: 6 hours a week (4 hours synchronous, 2 hours asynchronous)

Module Fee: P11,895

Module Outline

Session 1:

  • Studio Lighting
  • Lighting Accessories
  • The Light Meter
  • Ambient light vs Artificial light

Session 2:

  • Product/ Food Styling
  • Shooting and lighting products
  • Special effects and techniques in lighting
  • The portable studio, learning to use the battery and handheld flash as a studio light alternative

Session 3:

  • Post-processing
  • Selection tools to use for advance retouching
  • Adjustment setting
  • Masking and Blending options

Session 4:

  • Makeup and Styling
  • Fashion Studio Shoot

Lecturer: Ken Go

Ken is a professional Commercial Photographer for clients such as Store Specialist Inc., Rustan Commercial Corporation, Robinsons Land Corporation, Ever Bilena Cosmetics, and ORIX Metro Leasing Corporation (Metrobank Group). He is also Nikon School Philippines Instructor, Asus Zenfone Key Opinion Leader, and has taught over 80 photography seminars to date.

Launching Soon!

Time: 6 hours a week (4 hours synchronous, 2 hours asynchronous)

Module Fee: P11,895

This module focuses on training the participants to be well-rounded wedding story tellers. The program is designed to inform and educate participants on the latest trends, techniques, styles, and fundamental approaches to produce compelling and effective wedding visuals (still and video).

Module Outline

Session 1:  Wedding & Events Photo/Video Primer

Wedding/Events Production

  • Current trends in Wedding/Events Production

The Business Side of Weddings and Events

  • Marketing
  • Skills and Style

Session 2: Photography and Video Techniques

*Participant should bring a camera system*

Wedding/Events Production

  • Types of Event Photography
  • What to shoot in weddings/events
  • Do's and Don'ts
  • Wedding day shoot primer/checklist

Techniques: Camera exposure, flash and accessories

  • Core equipment requirements
  • Exposure Triangle
  • Photo and Video in-camera settings
  • Creative Techniques: composition, focal length, camera angles, and movement
  • Artificial light sources
  • Stabilization (photo and video)
  • On-location studio setup (photo booth and studio)
  • Other specialized equipment (UAV/drones, audio, on-site editing equipment)

Session 3:  Hands-on Photo and Video Engagement Session (Prenup/E-session)

  • Concept of the shoot
  • Location research and ocular
  • Logistics: Location permits, what to bring during the shoot, transportation, board and lodging
  • Live Demonstration (in-campus with live models), wedding preps (product shots), actual portrait session

Session 4: Post-Production (Photo and Video)

*Participant should bring a camera system*

Workflow: From camera to computer to output options

  • File management and formats
  • Ingest
  • Color Management
  • Resolution
  • Hardware/software requirements (paid/free options)
  • Batch processing
  • Output options (print or screen, broadcast or streaming)

Live Demo of Lightroom for photo, Premiere Pro for Video

Lecturer: Ken Go

Ken is a professional Commercial Photographer for clients such as Store Specialist Inc., Rustan Commercial Corporation, Robinsons Land Corporation, Ever Bilena Cosmetics, and ORIX Metro Leasing Corporation (Metrobank Group). He is also Nikon School Philippines Instructor, Asus Zenfone Key Opinion Leader, and has taught over 80 photography seminars to date.

2023 1st Run: Jul. 1, 8, 15

2023 2nd Run: Nov. 25 & Dec. 2, 9

Time: 0900-1800H (24 total hours)

Module Fee: P13,495

This module introduces fundamental business management concepts and covers the basics of financial management, entrepreneurship and taxation. It is designed for non-business graduates and provides a foundation from which media practitioners may establish, manage and sustain their practice both in a freelance and studio capacity.

Module Objectives

At the end of the module the participant will be able to:

  • Understand the terms, techniques, and methods used in Entrepreneurship and Business
  • Apply techniques in examining costs, expenses and income generation.
  • Compose entrepreneurial concepts in the form of a feasible business plan.
  • Identify the media trends and decide core competencies that will allow sustainable income.

Module Outline

Session 1:  

  • Reflection on Personal Worth and Value
  • Understanding the Consumer Needs and Wants
  • Developing Value Proposition

Session 2:

  • Looking at Market Trends
  • Operations and Cost Structure
  • Operations Side of your Business

Session 3:

  • Converting the BMC to a Business Plan
  • Looking at Market Study, Operations and Feasibility
  • Business Plan Presentation

Lecturer: Daniel Enriquez Professor | Production Manager | Consultant 

Dan served the Academe for nearly two decades, involved as one of the pioneers of the Multimedia Arts Program in De La Salle-College of Saint Benilde. The knowledge he imparts range from illustration to 3D animation, creative storytelling for games and animation and new media business and entrepreneurship.

He professionally served as freelance project manager, designer and consultant for CREAM studios with work scope ranging from curriculum accreditation, 3D training and instruction programs and adobe game development production. The output produced are micro-games for online and offline interactive applications. He also supervised production teams in Asia Pacific College, SM Foundation and collaborated with Oxin Studios and Unitel for independent CG film features. He belonged to start-up Datacore Images USA as CAD supervisor and QC.

His artistic exhibitions range from working with Bankee Trading as marketing consultant for Tomy Takara and Bandai toylines and the Toy Collectors Gallery with Seriland, Ocean park--giving toys and pop-culture appeal for both the young and old. He still practices as freelance Production manager for infographic 3D motion graphics and animation.

diploma in professional photography

The Diploma in Professional Photography program presents practical training for students who wish to pursue a career in commercial and professional photography, covering intensive learning of the many photographic imaging techniques and practices with small, medium and large formats (both analog & digital). 

diploma in professional make-up for screen and media

Launching Soon!

This 8-day module will introduce the participants to the fundamentals of make-up by using traditional application. 

Participants will be taught about products and tools knowledge, skin science, color theory, face and eyes shapes and corrective techniques, remedial camouflage make-up, various make-up styles for different occasions which include corporate, bridal, mature age, glamour fashion runway, photography and print, media (TV, video, film, man-on-camera) amongst others.

Launching Soon!

This module covers basic and advance professional hair styling techniques for men and women needed to achieve a certain look (i.e. bridal look, glam look, period hairstyles, etc.). Students will learn how to create the appropriate hairstyle suited for ones face through proper face type & shape recognition. Students are expected to become experts in the use of professional hair styling tools. Emphasis is given on special tools and hair styling techniques under time pressure without sacrificing the quality of work.

*This module is designed for users that already have a fundamental understanding of basic, traditional make-up and special effects. 

Module Objectives

At the end of the module, the participant will be able to:

  • Learn and understand about the different types and shapes of faces and how these will influence the type of hair style/s required to complement and enhance the overall look.
  • Learn and demonstrate the basic and advance hair styling techniques for men and women.
  • Identify primary and alternative hair styling tools.
  • Learn the proper way of handling of materials and maintaining a sanitized work area and prevent and hair, scalp problem or irritation.
  • Create unique and various hair styles based on a given theme/era for any media production.
  • Produce projects on professional hairstyling that demonstrate the students’ mastery of skills and techniques covered. 

Module Outline

Session 1:

  • History of hairstyling
  • Familiarization with various hairstyling tools and products

Session 2:

  • Usage of curling irons and velcro rollers
  • Styling with velcro rollers

Session 3:

  • Usage of benders
  • Fashion Updos

Session 4:

  • Period hairstyles
  • Specialized hairstyling

Session 5:

  • Hairstyles with wigs and extensions
  • Styling men's hair

Session 6:

  • Creating a portfolio
  • Project / presentation of practical application

2023 1st Run: Feb. 18 & Mar. 4, 11, 18

Time: 24 total hours (12 hours synchronous, 12 hours asynchronous)

Module Fee

  • with TEMPTU PRO Kit: P36,495
  • without TEMPTU PRO Kit: P18,495

The online program is a special course module designed to equip the participants with technical skills to apply airbrush make-up. It also enables them to apply the proper etiquette in airbrush make-up application. This will help them gain confidence and create beautiful airbrush looks for bridal, photography and high fashion make-up while staying safe and sanitized.

Module Objectives

At the end of the module, the participant will be able to:

  • Apply make-up using airbrush techniques alone, and combined airbrush make-up techniques with traditional application of make-up.
  • Identify different airbrush products
  • Dismantle and assemble an airbrush gun and use it as a major troubleshooting skill for airbrush
  • Operate make-up compressor safely
  • Learn OHS and Public Health Safety guidelines anti-COVID-19 and practice it at all times in their make-up station.
  • Create different airbrush make-up looks such as natural, bridal, high fashion and avant garde.

Module Outline

Session 1: Introduction to Airbrush

  • Airbrush Machine Operation, Care and Maintenance
  • Basic Etiquette on Airbrush Make-Up
  • Discussion on OHS and Public Health Safety Guidelines Anti COVID-19

Session 2: Bridal Make-Up and Business Plan of a Make-Up Artist

  • Looks and Characteristics Bridal Make-Up
  • Make Up for Mature Women and Men
  • Marketing Tips and Strategies
  • Professionalism and Skill Enhancement

Session 3: High Fashion, Editorial and Avant Garde Make-Up

  • Photography or Editorial Make-Up
  • Make-Up for High Fashion and Runway
  • Avant Garde or Fantasy Make-Up

Session 4: Finals

  • Live Practical Exam
    • Groom's Make-Up
    • Mature Woman Make-Up
    • Bridal Make-Up
  • Offline Practical Exam
    • High Fashion Make-Up
    • Avant Garde Make-Up
    • Dismantling and Assembling of Airbrush Gun

Lecturer: Diana Kwong

Diana Kwong pursued her passion and took up Beauty Make-up Artistry and Basic Airbrush courses at the Make-up Designory in LA. Later on, she also completed Fashion Airbrushing at the Westmore Academy and Temptu Art of Contouring Airbrush workshop both in California. She has been working as a make-up artist for weddings, events and photoshoots since 2008.

Lecturer: Patricia Ting

Pat is a highly dedicated and skilled Make-up artist with an outstanding record of client satisfaction and customer service. Trained under Make-Up Designory (MUD), Pat has honed her skill in a broad spectrum: from Studio and Film make-up, Bridal, Avant-garde to High Fashion. Her experience as a professional Make-up Artist for events such as Metrowalk Denim Fashion Show, Mr. and Ms. China Town, as well as female singing group “The Attitudes”, marks a caliber of a true professional.

Launching Soon!

This module covers advance makeup application techniques for special effects for arts and media. Participants will learn the techniques, primary and alternative materials in applying makeup for special effects. Students will also have undergo a review of their human anatomy to be able to understand and determine how special effects on wound/injury can come to life and look believably real.

Emphasis is placed on sourcing and preparing cost effective materials and makeup technique and application that will effectively bring special effects to life. This module is designed for users that already have a fundamental understanding of basic, traditional and airbrush make-up.

Module Objectives

At the end of the module, the participant will be able to:

  • Learn and understand about the different types and shapes of faces and how these will influence the type of hair style/s required to complement and enhance the overall look.
  • Learn and demonstrate the basic and advance hair styling techniques for men and women.
  • Identify primary and alternative hair styling tools.
  • Learn the proper way of handling of materials and maintaining a sanitized work area and prevent and hair, scalp problem or irritation.
  • Create unique and various hair styles based on a given theme/era for any media production.
  • Produce projects on professional hairstyling that demonstrate the students’ mastery of skills and techniques covered.

Module Outline

Session 1:

  • Introduction to Basic Special Effects
  • Understanding the Human Anatomy
  • Basic Special Effects Techniques and the Human Anatomy

Session 2:

  • Advanced Human Anatomy

Session 3:

  • Make-Up Tools
  • Maintaining a Safe Workplace
  • Dealing with Skin Irritation and Health Hazards

Session 4:

  • Creating Special Effects - Bruises, Wounds and Injuries
  • Creating Special Effects for Ageing

Session 5:

  • Specialized Hairstyling

Session 6:

  • Eyebrow Blocking and Drag Queen Make-Up
  • Camouflage Make-Up
  • Face Paint, Technique and Application
  • Celebrity Impersonation

Session 7:

  • Hairstyling with Wigs and Extention

Session 8:

  • Project/Character Presentation of Practical Application

Lecturer: Dara Plan

Dara Plan studied at the Melbourne Australian College of Hair Design and Beauty where she subsequently worked as a trainer for its local branch in the Philippines. She is a professional hair and makeup artist and beauty instructor. She regularly conducts workshops for the GlamBox Beauty Studio and Suesh Studio, as well as conducts seminars for corporate clients and other special projects. She is also a beauty and image consultant for various beauty brands and other top corporations like Rustans and Watsons.

Lecturer: Charlie T. Geroza

Charlie Geroza is one of the TOP MAKE-UP ARTISTS on screen and media specializing on SPECIAL EFFECTS/ADVANCE PROTHESTICS MAKE-UP. His regular engagements include both local and international projects with FOX PHILIPPINES, STAR WORLD CHANNEL, STAR MAGIC AND STAR STUDIO. He is a CERTIFIED Make-Up Artist Professional for basic and advance make-up and SFX/FX and underwent extensive training certification at TESDA and Make-Up Design Academy. personal makeup; traditional and airbrush bridal makeup; basic hair dressing; runway makeup; high fashion makeup; photography makeup; magazine print makeup; HD makeup; film makeup; avant gard makeup; comprehensive hair styling; prosthetic/ character and special effect makeup and  corrective makeup.

Launching Soon!

Please standby for the official release of the program information.

Launching Soon!

Please standby for the official release of the program information.

Launching Soon!

Please standby for the official release of the program information.

Launching Soon!

Please standby for the official release of the program information.

diploma in professional graphic design

diploma in tra-digital illustration

The program allows the students to experience and explore the craft of traditional and digital illustration by learning to sketch characters, backgrounds, and entire scenes using basic lineart and digitally render them in full color. This is designed for individuals who wish to pursue a career in traditional or digital illustration.

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The participant explores traditional sketching techniques with lines, shapes, composition and patterns applied to basic rendering, anatomy and proportion.

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This module introduces learning perspective, composition and layout in both traditional and digital workflows.

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The participants will study human figure anatomy and proportion to produce character illustration using Tra-digital techniques.

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This module covers enhancing existing imagery through digital color and matte painting.

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This module enables to produce final artwork using post-manipulation and editing. Includes storyboard and comic paneling creation.

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The participant explores traditional sketching techniques with lines, shapes, composition and patterns applied to basic rendering, anatomy and proportion.

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The participants will learn and apply animation principles on 2D tra-digital workflow.

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The participants will create animate-able cutout based from produced 2D character designs.

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This module will engage participants to animate entire 2D sets and scenes complete with created characters, props and backgrounds.

Launching Soon!

This module will teach participants to assemble animated scenes using post-production applications, mixing audio then output to video.

diploma in tra-digital 2D animation

The program is designed for aspiring artists to learn the craft of creating digital animation employing both traditional and digital techniques. Learn to apply animation principles, create cut-out characters, animate 2D production sets and develop 2D assets. Employs Toonboom Harmony for the 2D production workflow.

short courses

REGISTER HERE

2022 1st Run: May. 21, 28 & Jun. 4, 11

2022 2nd Run: TBA

Time: 24 Total Hours

Module Fee: P11,895

This program covers the process on how to create garments in 3D with CLO3D. The software can create patterns for garments and simulate them on a 3D avatar.

Module Objectives

At the end of the module, the participant will be able to:

  • Create garments using CLO3D software
  • Know the basics of how to create clothing patterns, use digital pattern files, and apply them to the avatar
  • Render the garments for look books, social media, etc.

Module Requirements

• Must be knowledgeable in basic Photoshop and Illustrator.
• Must have and knows how to use a tape measure.

The computer set should be at least the following specification:

    • Os: Windows 10
    • Processor: Intel i5 or Amd Ryzen 5
    • Memory: 8GB
    • Video Card: Nvidia gtx 960
    • Storage: 10 GB or more
    • Mouse: 3-button mouse
  • Fast Internet Connection of at least 1 Mbps per participant

Module Outline

Session 1: Introduction to Clo3d

  • Interface Of Clo3d’s Simulation Window
  • User Settings
  • Navigation
  • Avatar
  • Sewing
  • Basic Garment Creation Using Modular Configuration
  • Simulation

Session 2:

  • Garment Details
  • Garment Pressure
  • Materials And Hardware
  • Stitching And Puckering Detail
  • Graphics

Session 3:

  • Pattern Drafting
  • Shapes Manipulation
  • Pattern Editing
  • Flattening

Session 4:

  • Render And Presentation
  • Colorways

Lecturer: SeanLuigi Zakiel Gonzaga

REGISTER HERE

2022 1st Run: Apr. 1 & 8

2022 2nd Run: TBA

Time: 12 Total Hours

Module Fee: P6,495

This 2-session short course is designed for anyone who wants to improve their communication skills in English.

The module is designed for users that are computer literate and have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify and apply the terms, techniques, and methods used in storytelling to enable better communication.
  • Understand and improve vocabulary, grammar, and comprehension of the English language.
  • Determine the best methods and techniques to use to suit their objectives.
  • Recognize and apply written and oral templates.
  • Produce projects that demonstrate the student’s mastery of the skills and techniques covered.

Module Outline

Session 1:

  • What do you want to achieve or promote? / What is the subject? / Who is it aimed at? / Informative / Educational / Saleable / Entertainment Value.
  • Content
  • Writing and Designing a Script: Part One

Session 2:

  • Writing and Designing a Script: Part Two
  • The English "Language"
  • Writing a Script Together

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr. Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player, and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 1st Run: May 6, 13, 20 & 27, 2022

2022 2nd Run: TBA

Time: 24 Total Hours

Module Fee: P12,895

This 4-session short course is designed for anyone who is interested in producing Audio-Visual content for any reason, whether it be for Entertainment, Sales, Marketing, Presentations, etc.

It also serves as an introduction to Film Making, covering all genres, whether just for fun, learning a new skill set, or even making a feature film!

This module is designed for users that are computer literate and have a laptop or desktop computer - and who have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand how to create a script.
  • Identify the terms, techniques, and methods used in producing Audio-Visual Content.
  • Understand filming techniques and the language of film-making.
  • Demonstrate a basic understanding of audiovisual equipment and post-production software.
  • Distinguish the appropriate techniques, preparation, workflow, equipment and software to be used for audiovisual production.
  • Produce projects that demonstrate the participant’s mastery of skills and techniques covered.

Module Outline

Session 1:

  • What do you want to achieve or promote? / What is the subject? / Who is it aimed at? / Informative / Educational / Saleable / Entertainment Value.
  • Content
  • Film Making Tools
  • Writing and Designing a Script: Part One

Session 2:

  • Writing and Designing a Script: Part Two
  • The "Language" of Film Making

Session 3:

  • Creating a script synopsis from scratch
  • Preparing to Shoot

Session 4:

  • Post-Production Editing

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr. Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player, and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 1st Run: March 5, 12 & 19

2022 2nd Run: TBA

Time: 18 Total Hours

Module Fee: P9,845

This 3-session short course is designed for anyone who is interested in learning about Sound, how to achieve basic good quality sound recordings, learning how to edit sound use a Digital Audio Workstation (DAW), and how best to apply these skills to producing Audio-Visual content for any reason, whether it be for Entertainment, Sales, Marketing, Presentations, etc.

This module is designed for users that are computer literate and have a laptop or desktop computer - and who have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand what Sound is.
  • Identify the terms, techniques, and methods used in producing Audio and Audio-Visual Content.
  • Understand the language of Audio.
  • Demonstrate a basic understanding of analogue equipment and Digital Audio Workstations (DAW’s).
  • Demonstrate a basic understanding of audio post-production software.

Module Outline

Session 1:

Aim

To understand the ‘nature’ of sound and the fundamental science behind it. The ‘language’ of sound: Frequency / Waveforms / Sound Measurements / Pitch and Timbre / Sound Envelopes.

Appreciation of Sound: Classical music, Sound Effects, and the first introduction to a DAW.

Session 2:

  • Audio Equipment
  • Sound Effects
  • The Digital Audio Workstation
  • Equalization and Audio Effects

Session 3:

  • Sound Design
  • Working with Video

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 1st Run: May. 21, 28 & Jun. 4, 11

2022 2nd Run: TBA

Time: 24 Total Hours

Module Fee: P11,895

This program covers the process on how to create garments in 3D with CLO3D. The software can create patterns for garments and simulate them on a 3D avatar.

Module Objectives

At the end of the module, the participant will be able to:

  • Create garments using CLO3D software
  • Know the basics of how to create clothing patterns, use digital pattern files, and apply them to the avatar
  • Render the garments for look books, social media, etc.

Module Requirements

• Must be knowledgeable in basic Photoshop and Illustrator.
• Must have and knows how to use a tape measure.

The computer set should be at least the following specification:

    • Os: Windows 10
    • Processor: Intel i5 or Amd Ryzen 5
    • Memory: 8GB
    • Video Card: Nvidia gtx 960
    • Storage: 10 GB or more
    • Mouse: 3-button mouse
  • Fast Internet Connection of at least 1 Mbps per participant

Module Outline

Session 1: Introduction to Clo3d

  • Interface Of Clo3d’s Simulation Window
  • User Settings
  • Navigation
  • Avatar
  • Sewing
  • Basic Garment Creation Using Modular Configuration
  • Simulation

Session 2:

  • Garment Details
  • Garment Pressure
  • Materials And Hardware
  • Stitching And Puckering Detail
  • Graphics

Session 3:

  • Pattern Drafting
  • Shapes Manipulation
  • Pattern Editing
  • Flattening

Session 4:

  • Render And Presentation
  • Colorways

Lecturer: SeanLuigi Zakiel Gonzaga

REGISTER HERE

2022 1st Run: Apr. 1 & 8

2022 2nd Run: TBA

Time: 12 Total Hours

Module Fee: P6,495

This 2-session short course is designed for anyone who wants to improve their communication skills in English.

The module is designed for users that are computer literate and have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify and apply the terms, techniques, and methods used in storytelling to enable better communication.
  • Understand and improve vocabulary, grammar, and comprehension of the English language.
  • Determine the best methods and techniques to use to suit their objectives.
  • Recognize and apply written and oral templates.
  • Produce projects that demonstrate the student’s mastery of the skills and techniques covered.

Module Outline

Session 1:

  • What do you want to achieve or promote? / What is the subject? / Who is it aimed at? / Informative / Educational / Saleable / Entertainment Value.
  • Content
  • Writing and Designing a Script: Part One

Session 2:

  • Writing and Designing a Script: Part Two
  • The English "Language"
  • Writing a Script Together

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr. Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player, and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 1st Run: May 6, 13, 20 & 27, 2022

2022 2nd Run: TBA

Time: 24 Total Hours

Module Fee: P12,895

This 4-session short course is designed for anyone who is interested in producing Audio-Visual content for any reason, whether it be for Entertainment, Sales, Marketing, Presentations, etc.

It also serves as an introduction to Film Making, covering all genres, whether just for fun, learning a new skill set, or even making a feature film!

This module is designed for users that are computer literate and have a laptop or desktop computer - and who have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand how to create a script.
  • Identify the terms, techniques, and methods used in producing Audio-Visual Content.
  • Understand filming techniques and the language of film-making.
  • Demonstrate a basic understanding of audiovisual equipment and post-production software.
  • Distinguish the appropriate techniques, preparation, workflow, equipment and software to be used for audiovisual production.
  • Produce projects that demonstrate the participant’s mastery of skills and techniques covered.

Module Outline

Session 1:

  • What do you want to achieve or promote? / What is the subject? / Who is it aimed at? / Informative / Educational / Saleable / Entertainment Value.
  • Content
  • Film Making Tools
  • Writing and Designing a Script: Part One

Session 2:

  • Writing and Designing a Script: Part Two
  • The "Language" of Film Making

Session 3:

  • Creating a script synopsis from scratch
  • Preparing to Shoot

Session 4:

  • Post-Production Editing

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr. Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player, and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 1st Run: March 5, 12 & 19

2022 2nd Run: TBA

Time: 18 Total Hours

Module Fee: P9,845

This 3-session short course is designed for anyone who is interested in learning about Sound, how to achieve basic good quality sound recordings, learning how to edit sound use a Digital Audio Workstation (DAW), and how best to apply these skills to producing Audio-Visual content for any reason, whether it be for Entertainment, Sales, Marketing, Presentations, etc.

This module is designed for users that are computer literate and have a laptop or desktop computer - and who have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand what Sound is.
  • Identify the terms, techniques, and methods used in producing Audio and Audio-Visual Content.
  • Understand the language of Audio.
  • Demonstrate a basic understanding of analogue equipment and Digital Audio Workstations (DAW’s).
  • Demonstrate a basic understanding of audio post-production software.

Module Outline

Session 1:

Aim

To understand the ‘nature’ of sound and the fundamental science behind it. The ‘language’ of sound: Frequency / Waveforms / Sound Measurements / Pitch and Timbre / Sound Envelopes.

Appreciation of Sound: Classical music, Sound Effects, and the first introduction to a DAW.

Session 2:

  • Audio Equipment
  • Sound Effects
  • The Digital Audio Workstation
  • Equalization and Audio Effects

Session 3:

  • Sound Design
  • Working with Video

Lecturer: Craig Lines

has been a Film-Maker, Writer, Producer, Director, Editor, and Audio Designer, for over 30 years, and throughout all, a Lecturer, Trainer, and Mentor. His professional résumé, awards, and testimonials are a clear indication of his international success in all of the above fields. He is the recipient of two BAFTA Awards (the British equivalent to the Oscars in the USA) and two Royal Television Society Awards amongst many others.
Mr. Lines has worked and taught internationally in the UK, the USA, Romania, Spain, Ireland, Africa, and of course the Philippines. He is highly regarded and much sought after by leading institutions and corporations for his broad knowledge and expertise. His contribution to several generations of students and his contemporaries is widespread, and he has collaborated with, trained, and mentored some of the finest practitioners in the industry.

Within his scope of experience, Mr Lines worked for some time with groups of mentally and physically disabled young people on drama and film projects - sought out and commissioned by local education and health authorities to provide valuable aid and assistance to their further education and social inclusion programs. Additionally, as a Producer / Director with the BBC in London for some years, he helped form the guidelines and training for working with children and young people within the broadcast industry.

Importantly, as an educator, Mr. Lines continues to practice his craft in every area, thereby ensuring his continuing professional development, including ongoing empirical research in the field of Ludology: the psychology of game design, the audience, the watcher, the player and their emotional responses.

At the University of Benilde De La Salle, he is unique in tutoring a diverse range of subjects cross-curriculum, bringing to the online classroom and lecture theatre, an eclectic cultural style, whilst agglomerating all subjects in a way that expands the thinking and approach of the Students, preparing them for a modern, progressive and international future. The benefits he brings are instrumental in maintaining the reputation of the school, and importantly, in the progression of its students and for their preparation into a fast-paced modern society.

 

REGISTER HERE

2022 - 1st Run Feb. 5, 12, 19, 26 & Mar. 5, 12, 19

2022 - 2nd Run May 21, 28 & Jun. 4, 11, 18

2022 - 3rd Run Aug. 27 & Sep. 3, 10, 17, 24

Time: 1100-1900H (49 total hours)

Module Fee: P18,495

This module covers basic frames on understanding art. Participants will learn how to experience and understand visual, music and performance art through their basic elements, medium and technique, as well as analyze and critique their content and context.

Participants will create activities applying these principles to their lesson plans. Emphasis is placed on framing the basic understanding of art and aesthetics and how these concepts can be translated to art activities in then classroom and be applied to any strand within the Senior High School program and Higher Education Arts Classes.

This module will also help the learners in developing a portfolio of creative pedagogies and methodologies, as well as a comprehensive resource database that will aid and heighten the creative learning experience of their pupils.

Module Objectives

  • Articulate and apply the definition of art through discourses on aesthetics.
  • Identify the different categories and elements of art (visual, music and performance).
  • Distinguish different media in art production, their content and contexts.
  • Constructively critique works of art by framing them properly through specific art theories.
  • Create art activities applying these discourses in the classroom, appropriating them depending on the specific Senior High School strands.
  • Create lesson plans and organized art workshop proposals applying elements and principles of art and appropriating them depending on the specific Senior High School strands.

Module Outline

Session 1:

  • What is Art? What is Aesthetics?
  • Sources and Influences of Philippine Art
  • Art Education in the Philippines

Session 2:

  • Teaching Philippine Art in the Context of World Art Studies
  • Creative Pedagogies
  • Creating a lesson plan using creative pedagogies/methodologies

Session 3:

  • "Demystification"; How do we "demystify" art
  • Virtual Museum Visits
  • Creating an on-site and post-visit activity guide for Museum/gallery/site session

Session 4:

  • Medium and Technique Survey Lecture

Session 5:

  • Basic Cultural Mapping
  • Cultural Mapping Writeshop

Session 6:

  • Basic Curatorial Mapping
  • Cultural Mapping Writeshop

Session 7:

  • Presentation of Online Curatorial Projects

Lecturer: Lara Angelica B. Rosario

Lara is a part-time faculty of the Foundation Studies (formerly Design Foundations) Department at the School of Design and Arts, at the De La Salle-College of Saint Benilde.

She graduated from the University of the Philippines with a bachelor’s degree in Art Studies wherein she is also currently pursuing her Masters degree in Museum Studies. Her experience in the arts would include the planning and implementation of national and international culture and arts projects and events in behalf of government institutions such as the National Commission for Culture and the Arts, the Cultural Center of the Philippines, the University of the Philippines, and the Department of Education.

Interactions and engagements with seasoned curators, art critics, art educators and cultural workers both within the academe and in the field have provided a more holistic perspective in art which she found integral in teaching Humanities (Art and Society), Art Appreciation, Art History (Philippine, Asian and Western), Aesthetics, and Cultural Anthropology.

It was her academic and community work in the arts that has affirmed her belief in the significance of local culture and art in education that she tries to impart to all of her students.

Lecturer: Angelica Viceral

Angelica has worked as an art educator for tertiary and senior high levels for eight years. She finished her Bachelors in Art Studies with a minor in Anthropology and Psychology and Master’s degree  under Art History at the University of the Philippines Diliman. She is also a cultural worker and arts based researcher. She has presented research papers in local and international conferences with topics in art and museum education, art and healing, socially engaged art and pedagogies in Philippine Art.

She is also a licensed Secondary education teacher major in Music, Arts and Physical Education and a recipient of the Asian Graduate Fellowship Award by the National University of Singapore Asian Research Institute in 2014.

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: 24 total hours (12 hours synchronous, 12 hours asynchronous)

Module Fee: P8,895

Specialized 2D Illustration workshop that employs 2D traditional techniques for Illustration. The module is rigor packed using different art disciplines such as basic anatomy, 2D character construction, 2D sketching, 2D Illustration techniques. You are required to submit illustration line art outputs to build your own 2D Portfolio.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify and understand the different techniques for 2D Illustration
  • Apply different 2D illustration techniques in creating basic characters
  • Apply different 2D illustration techniques in creating basic backgrounds

Module Outline

Session 1:

  • Conveying your Ideas
  • Anatomy of a Character
  • Design a Simple Character

Session 2:

  • Conveying Emotions
  • Gesture Drawing /Body Languages
  • Background Design (Indoors)

  • Background Design (Outdoors)

Session 3:

  • Concept Art
  • Portfolio Preparation

Lecturer: David Ramos

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA (12 hours synchronous, 12 hours asynchronous)

Module Fee: P8,895

Specialized 2D Flash workshop that employs 2D techniques for Illustration and Animation. The module is rigor packed using understanding basic Animation principles and applying these techniques in Adobe Flash Animate. You are required to submit Animation outputs to build your own 2D Portfolio.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify and understand the different techniques for 2D Asset Creation
  • Apply different 2D Animation techniques in creating 2D Scenes
  • Produce Animated scenes by combining animation and 2D creation techniques

Module Outline

Session 1:

  • Familiarization of the Application
  • Understanding Animation Principles
  • Applying Animation Principles

Session 2:

  • Animation Pipelines and Workflows
  • Creating 2D Assets
  • Asset Libraries
  • Building Scenes

Session 3:

  • Exporting Animated Scenes
  • Scene Building and Reel Assembly

Lecturer: Chino Wasan

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA (12 hours synchronous, 12 hours asynchronous)

Module Fee: TBA

Work with your mobile devices to create stop motion animation using clay, props and toys! Have your kids have a fun summer producing their own animation using stop motion. Allows your children to balance digital work and real world play. Workshop can be prerequisite to for those into art, media and animation careers in the foreseeable future.

Module Objectives

At the end of the module, the participant will be able to:

  • Understand how to capture animation scenes using stop motion
  • Apply varied techniques in setting up animation sets and designs for stop motion
  • Edit your animated scenes using digital devices

Module Outline

Session 1: Stop Motion Workflow

  • Creating Animation Scenes
  • Capturing scenes
  • Post-editing

Session 2: Stop Motion Play

  • Stage Setting
  • Making Armatures
  • Editing

Session 3: Stop Motion Assembly

  • Editing
  • Scene Assembly
  • Post-Production

Lecturer: Kimberly Was

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: 1000-1900H (10 hours synchronous, 6 hours asynchronous)

Module Fee: P6,700

Photoshop is a dynamic software that can be intimidating for beginners. This module designed a series of lesson and activity that discuss the basic framework of the software, from basic navigation of your workspace, personalize your settings depends on your usage, description of tools and applications.

The challenge for the participant is to create a quality output with the use of the fundamental tools learned from the module. This will highlight the mastery of the participant on understanding the basic of Photoshop.

*Participants must have the Adobe Photoshop software*

Module Objectives

The module’s objective is to introduce the software in a straightforward approach, focusing on the essential tools that needs to be recognized. At the end of the module the participant will be able to:

  • Distinguish the differences in each tools and their applications
  • Create time-efficient and effective work flows
  • Produce quality outputs

Module Outline

Session 1:

  • Introduction to Photoshop tools
  • Workspace personalization
  • Selection options and customization
  • Masking

Session 2:

  • Combining images

  • Adjusting exposure and color tones

  • Blending of layers

Lecturer: Stephanie Munsayac

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: 1230-2030H (32 total hours)

Module Fee: P11,895

This module delves into toy development, using manual and powered methods. Participants will learn material manipulation, and basic fabrication techniques best suited for each of the materials to be discussed. Participants will work with a set of materials to produce a toy prototype. Emphasis is placed on quality of each finished product based on accuracy, neatness, use of material, build efficiency, and overall fit and finish of the object.

This module is designed for users that already have a fundamental understanding of Intermediate drawing. Materials can be provided by SPaCE.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terminologies, techniques, and methods used in designing, fabricating/model making toys.
  • Demonstrate thorough understanding, and safe operation of tools and materials.
  • Application of conventional and non-conventional fabrication techniques.
  • Evaluate the appropriate methods and materials to be used for toy fabrication.
  • Design and produce a project that demonstrates the student's mastery of skills and techniques for toy development.

Module Outline

Session 1:

  • Introduction: Toy Development, Tools and its Process
  • Values, Safety
  • 2-Dimensional to 3-Dimensional
  • Interpreting Design Drawings and Sketches
  • Scratch Building, Plastic
  • Creation of Design Concept
  • Planning
  • Conceptualization

Session 2:

  • Fabrication
  • Precision Component Assembly
  • Prototyping

Session 3:

  • Painting
  • Decals
  • Fabrication
  • Color Palette/Deco Planning

Session 4:

  • Finalization of Toy Project
  • Preparation of Toy Project
  • Project Assessment
  • Project Presentation

Requirements

SPACE can provide:

  • Sintra Board, 1.5mm A4 size
  • Sintra Board, 3mm A4 size
  • Super Glue/Cyanoacrylate
  • Cutter/Hobby Knife
  • San Paper 200, 400, 600 Grit
  • Cutting Mat A4/A3 size
  • Paperclips
  • Safety Goggles
  • 6" Long Nose Pliers
  • Needle File Set

Optional:

  • Paint

Target Audience

This course is intended for:

  • Marketing professionals who want to learn the process of Toy Development
  • Individuals who are interested in learning Toy conceptualization, design, and fabrication
  • Business professionals who work

Instructional Tools

Synchronous Teaching/Learning:

  • Online Lecture and Discussion
  • Troubleshooting and Progress Assessment/Consultations
  • Presentations

Asynchronous Teaching/Learning:

  • Instructional Videos
  • Online Manuals

Lecturer: A.B. Cruz

A.B. graduated BS-ID from CSB in 2004, worked at American Creative Design, Inc. from 2004-2005 as a graphic artist, and worked as a laboratory technician for the CSB Industrial Design program from 2006-2008. He became part time faculty in 2009, specializing in model making, prototyping, toy design & mechanical design. He has won a few awards:

  • 2nd Prize winner, Sci-fi Diorama Category, 2011 International Plastic Modeler’s Society, Philippines
  • 3rd Prize winner, Sci-fi Diorama Category, 2011 International Plastic Modeler’s Society, Philippines
  • 3rd Prize winner, Toy Designer Contest, 2010 Philippine Toys, Hobbies & Collectibles Convention
  • 2nd Prize winner, Toy Designer Contest, 2009 Philippine Toys, Hobbies & Collectibles Convention
  • 1st Prize winner, Toy Designer Contest, 2008 Philippine Toys, Hobbies & Collectibles Convention
  • 3rd place, 2007 Fourth Pro-Am Sculpting Competition, Frothers Unite UK
  • Featured on Manila Bulletin’s Play page, July 11, 2007

A.B. was the principal designer & fabricator of a team that built an animatronic puppet for a San Miguel Flavored Beer ad in 2016 "Proposal". He was part of a team of CSB Industrial Designers that designed & fabricated various elements in a Globe telecom ad in 2018 "Enjoy a Day Like no Other". A.B. have an action figure design currently in production under the company Toy Notch, called United States of Utopia: A.F.R.S. Type 01 "Trashcan", released June 2020.

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: 0900-1700H (3 hours synchronous, 4 hours asynchronous)

Module Fee: P16,895

This module is designed to create a complete understanding of the working relationship between Retailing, Merchandising and Marketing. It aims to provide insights, skills and competencies in developing strategies to satisfy consumer needs despite severe competition from other retailers.

Module Objectives

At the end of the module, the participant will be able to:

  • Define common terminologies used in fashion, retail, and merchandising.
  • Recognize the relevance of different target markets to the fashion cycle.
  • Understand the merchandising process.
  • Apply marketing strategies to fashion brands.
  • Create a buying plan.

Module Outline

Session 1: Fashion Competency

  • Overview of Fashion Merchandising Definition of Fashion
  • Merchandising in Retail

Session 2: Marketing Competency

  • Target Market Customer Profile
  • Merchandise Calendar

Session 3: Merchandising Competency

  • Merchandising Process and Costing
  • Local and Global Sourcing

Session 4: Retail Math Competency

  • Buying Process
  • Pricing

Instructional Tools

Synchronous Teaching/Learning:

  • Online Lecture and Discussion
  • Video Presentations
  • Project Presentation

Asynchronous Teaching/Learning:

  • Case Analysis
  • Assigned Readings
  • Research Projects

Target Audience

This course is intended for:

  • Fashion professionals who want to advance in their careers.
  • Individuals who are planning to venture in Retail Business.
  • New graduates who like to gain additional knowledge specifically on Retail Merchandising.

Instructional Tools

Synchronous Teaching/Learning:

  • Online Lecture and Discussion
  • Troubleshooting and Progress Assessment/Consultations
  • Presentations

Asynchronous Teaching/Learning:

  • Instructional Videos
  • Online Manuals

Lecturer: Charlotte Posugac Armero MTM, CMA

Charlotte Posugac Armero is a Consultant for Corporate Planning at Richwell Philippines Inc. Her overall responsibility is to lead, manage, and provide analysis toward all company strategic planning, forecasting and business development activities that will create effective and sound business strategies relevant to current trends and best practices in the industry. The previous senior position she held was Asst. Vice President for Corporate Planning at Richwell Philippines Inc. with the same job summary as her current Consultant post. She was the head of Fashion Merchandising Department also at Richwell Phils. Inc. Her responsibility was to formulate financial, marketing and brand management plans and strategies to meet sales targets of the department. Likewise, she was the head of Production and Quality Control Department at Rustan Commercial Corporation. She managed the inspection and evaluation of merchandise at various stages of production with the objective of determining and maintaining quality and reliability of all RTW private label brands.

Ms. Armero has been a resource speaker at numerous seminars on Costing and Pricing for Market Competitiveness conducted by Department of Trade and Industry (DTI) in partnership with Philippine Trade Training Center (PTTC) and Global MSME Academy; Basic Fashion Retail by Iloilo Science and Technology University (ISAT-U); Finance in Retail Environment by De La Salle College of Saint Benilde – Fashion Design and Merchandising (DLS CSB – FDM); Retail Marketing and Merchandising Talk by De La Salle College of Saint Benilde – Fashion Design and Merchandising (DLS CSB – FDM); Fashion Retail Merchandising by De La Salle College of Saint Benilde – School of Professional and Continuing Education (DLS CSB – SPACE). She was also invited as a Panelist in IT Product Development and Management Students Product Concept Presentation at the University of the Philippines – Master in Technology Management (UP – MTM). As an educator, she teaches Brand Management, Merchandising, Entrepreneurship, Production Management and related courses at the De La Salle College of Saint Benilde (DLS CSB). Her exposure in the family’s manufacturing business made her entrepreneurial experience focus on customer-centricity.

Ms. Armero graduated from the University of the Philippines – Diliman with the degree in Bachelor of Science in Clothing Technology. She holds a Masters in Technology Management from the same university. She is a Certified Management Accountant from the Institute of Certified Management Accountants, Australia. Throughout her career, with over 20 years of extensive experience both in the industry and academe, Ms. Armero shows the same level of integrity, commitment and enthusiasm in whatever she undertakes for the profession and the community she serves.

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: P16,550

This module gives a basic understanding of advertising production – print and video. This equips the students the basic knowledge they need in pursuing a career in advertising – from understanding the client brief, the creative development and the actual production process. The bulk of this module demonstrates the principles in videography and photography applied in advertising.

This module is designed for students that already have a basic knowledge on Microsoft Office, Adobe Premiere and Adobe Photoshop.

Module Objectives

At the end of the module, the participant will be able to:

  • Read and understand the client brief and develop a creative campaign out of it
  • Understand the basics of photo and video production
  • Demonstrate thorough understanding production processes in advertising
  • Mount production requirements and manage projects of the same nature

Module Outline

Session 1:

  • Writing a brief
  • Insights and Strategy
  • Creative Development
  • The Channel Strategy
  • Basic Principles for Print Advertisement
  • Online Photo banks

Session 2:

  • Print Production 101
    • Key people
    • Different kinds of print shoots
    • List of partner suppliers and their sample works
  • Video Production 101
    • Audio Production
    • Key People
    • Different production houses and their sample works
  • Videography and Editing techniques

Session 3:

  • Final presentation
  • Photo and video shoot
  • Editing

Session 4:

  • Why is digital important?
  • The behavior of the consumers on digital
  • The role of digital channels
  • Digital Best Practices
  • Presentation of final project

Lecturer: Cookai Talusan

Cookai has been in advertising production for 6 years. Starting as a print producer, she’s built her expertise in personal care and food, working with some of the  biggest brands in the industry like KFC and Tokyo Tokyo. Beyond an advertising producer, she is a budding content creator, working independently for well-known brands like Bonifacio Global City and TV5.

Lecturer: Emma Mañalac

Emma has been in advertising for almost 7 years. She has handled different brands like KFC, Unilever, Mondelez, and Nestle.  She's a full time Account Director with a strong experience in TV, print, radio, and digital advertising.  She's been with Ogilvy and Mather for 3 years, one of the leading digital agencies in the Philippines.

Lecturer: Joseph P. Teoxon

Joseph Teoxon is one of the in-house directors of Go Motion. His skills and talent has paved the way for him to work with creative agencies and collaborate with the country's top companies such as Unilever, Nestle and Mondelez. He has received various accolades and awards, one fo which is the Silver Gong given for “Save the Children” for Selecta & DDB Singapore by Gong Awards Show.

Prior to Go Motion, he directed various short films exhibited in Cinemalaya Film Festival. His first feature-length film, Throwback Today, was a finalist in the Cinema One Originals 2017 film fest.

Lecturer: Jessa Bartolabac

A passionate and strong-willed brand planner who ensures delivery of sound and inspiring strategies that not only answer the client’s business problem but also inspire creative output that goes beyond the brief. Working closely with her creatives and accounts team, Jessa works with the brand’s long-term vision in mind creating campaigns that build businesses and fortify brand love such as Lucky Me!, Kantar's #1 Brand in the Philippines, Jollibee International, and Unilab.

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

This 4 session short course is designed for business professionals who would be interested in producing Audio Visual Presentations (AVP’s) for in-house presentations or as a marketing tool. It also serves as an introduction to Film Making, covering all genres, whether just for fun, learning a new skill set, or even making a feature film!

This module is designed for users that are computer literate and have a good understanding of English.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in producing Audio Visual Content.
  • Understand filming techniques and the language of film-making.
  • Demonstrate basic understanding of audio visual equipment and post production software.
  • Distinguish the appropriate techniques, preparation, workflow, equipment and software to be used for audio visual production.
  • Produce projects that demonstrates the student’s mastery of skills and techniques covered.

Module Outline

Session 1:

  • Aim and Content
  • Film-Making Tools
  • Writing and Designing a Script (Part 1)

Session 2:

  • Writing and Designing a Script (Part 2)
  • The ‘Language’ of Film Making (Part 1)
  • The ‘Language’ of Film Making (Part 2)
  • Writing a Script

Session 3:

  • Preparing to Shoot
  • Shooting and Directing (Part 1)
  • Shooting and Directing (Part 2)

Session 4:

  • Post Production
  • Dubbing
  • Follow Up​

Lecturer: Craig Lines

Craig has been a film – maker for over 30 years; writing, producing and directing documentary, entertainment and short films but specializing in drama. Craig has worked as Producer and Director for BBC collecting BAFTA (British Academy of Film and Television Arts) awards among several other film and television awards.

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

This module covers a brief introduction to the basic skills of wood working by hands-on application training and practical experience in using hand tools and portable and stationary power tools.

Module Objectives

At the end of the module, the participant will be able to:

  • To identify the terms, techniques, and methods used in basic wood working.
  • To apply safety workshop practices while working.
  • To apply proper safety standards when using power tools in woodworking.
  • To be able to assemble and produce a wood working project with the use of simple drawing plans.

Module Outline

Session 1:

  • Wood Working Terminology
  • Basic hand tools for sawing, shaping and finishing
  • Project Planning

Session 2:

  • Power Tools
  • Safety Procedures

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

The module covers 3 stop motion techniques: Object, Clay & Pixilation. This course also covers use of softwares such as Dragonframe & alternative software, Stop Motion Studio, Handbrake software, Wire armature, Editing & Production.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the terms, techniques, and methods used in developing stop motion animation projects such as object, clay & pixilation
  • Learn how to use Dragonframe, Stop Motion Studio & Handbrake software
  • Learn the basic workflow  or production pipeline
  • Produce a one-minute project that demonstrate the student’s mastery of skill and techniques covered

Module Outline

Session 1:​​

  • Introduction to Stop Motion  
  • Stop Motion Softwares                                                
  • Animated Motion Principle                                    
  • Story Ideas                            
  • Basic Film Terms & Basic Film Language
  • Storyboard
  • Composition & Lighting

Session 2:

  • “Stop Motion Object Animation” (15 second exercise)
  • “Clay Animation” (15 second exercise)
  • “Pixilation Animation” (1 minute exercise)

Session 3:

  • Making Wire Armature        
  • Walk cycle exercise                
  • Editing your animation
  • Handbrake software
  • Presentation of Story/Ideas for final Project

Session 4:

  • Shooting of Final Project (One minute experimental animation)

Lecturer: Ricky Orellana

Ricky has worked variously as director, animator, film editor, sound recordist and art director on short and feature films, and documentaries. He began to make films while studying architecture at the University of Santo Tomas, and made experimental films at a workshop by German filmmaker Christoph Janetzko.

His representative work Sa Maynila, won the Best Documentary award at the 3rd Gawad CCP para sa Alternatibong Pelikula at Video in 1989, and Best Student Film Documentary at the 8th FAP Student Motion Picture Awards in 1990.

He directed the documentary films on Philippine National Artists Arturo Rogerio Luz and Maestro Lucio San Pedro. He is a board member of the Animation Council of the Philippines (ACPI) and the Samahan ng mga Filipinong Arkivista para sa Pelikula (SOFIA). He is currently the Audiovisual Archive Head at MOWELFUND and teaches part time at the College of Saint Benilde, School of Design & Arts, handling Experimental Animation and Scriptwriting for Animation.

He received a SEAPAVAA Fellow award at the 21st Southeast Asia-Pacific Audiovisual Archive Association Conference held in Manila last April 2017.

Lecturer: John Paul Bonoan

has worked variously as animator, storyboard artist and video editor on short and web series. His experimental film The Ditch, won Best Animated Short Film Student Category award and Best Technical Excellence at Animahenasyon 2013. He also won Best Animation by Alumnus award at Benilde Animation Festival 2016.

He has worked as a stopmotion animator under the production of Indie Pop Films for LEGO: The Build Zone web series, which was shown on the official Youtube channel of LEGO. He is currently teaching part time at the De La Salle-College of Saint Benilde, School of Design & Arts, handling Experimental Animation and Flash Animation.

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REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

The module trains the participants in developing their skills in crafting stories suited for the screen. The workshop is focused on making sure the concepts of the participants are fit for film production before proceeding to writing their screenplays. It introduces the participants to the fundamentals of story research, character development, and story plotting. All of these components are in preparation to write an original storyline that is ready to be written as a screenplay and is suitable for film production – all of which are key competencies to become a concept or story developer, story researcher, or brainstormer in media companies in the country.

Module Objectives

At the end of the module, the participant will be able to:

  • Identify the various cinematic story idea development techniques available to them.
  • Apply these techniques in character development, story mapping, and integration.
  • Write a storyline with a cinematic concept that is ready for further development.

Module Outline

Session 1:

  • Basics of Cinematic Story Idea Development
  • Elements of a Story
  • Creating a Character

Session 2:

  • Narrative Structures and Techniques
  • Scene Structure and Story-Character Integration

Session 3:

  • Presentation of Storylines
  • Revision and Hands-on Consultation

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

This course is intended for solopreneurs, entrepreneurs, startup social media enthusiasts and professionals looking to expand their influence and their network; this session will help you build your confidence, fine-tune your personal brand, and increase your ability to influence others.

Additionally, the course will discuss the core of your Brand (product, experience, service) to suitably market and introduce it to its appropriate target audience; and to deliberate and identify the overview of the brands foundation. It will also provide hands-on experience in design foundations, including photography, video and other available applications to create an intended applicable response to the Brand’s requirements.

Module Objectives

At the end of the module, the participant will be able to:

  • Define what Personal Branding is.
  • Select tools and techniques participants can use to refine their Personal Brand.
  • Identify ways to refine their personal style.
  • Demonstrate an understanding of how to become more trustworthy.
  • Create an action plan to transform their current into their desired Personal Brand.
  • Understand the fundamentals of branding and content making.
  • Creating content and profile with visual aid from photography and video.
  • Learning photography and video with basic editing with different application.
  • Launch a new look for the brand.

Module Outline

Session 1:

  • Introduction to Personal Branding
  • Impressions Management
  • Building Character
  • Refining Personal Style

Session 2:

  • Creating Content and Shaping your edge
  • Introduction of Design, Basic Photography and Videography

Session 3:

  • Production Day
  • Shooting and Editing
  • Production for Launch

REGISTER HERE

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

This module is for anyone who regularly needs or wants to communicate in written English. Its aim is to enable the participant to create a ‘winning’ piece of writing which can, literally, make the difference between the success or failure of a project, whether it is a speech or presentation, advertising copy, blog, vlog or social media post, short story or novel, commentary or film script. From writing an email to a boss or a letter to an editor, being able to craft an argument with clarity and to write persuasively and charismatically is essential. Employers today are looking for professionals who can clearly communicate messages across multiple channels.

This module is designed for users that are computer literate and have a good understanding of English.

Module Objectives

At the end of the module, the participant will have:

  • Gained confidence in using English having learned how to improve their writing organisation, logic, and style. The participant will have the ability to get their point across eloquently and quickly - and hopefully be inspired to create, and to move on to greater things!

Module Outline

Writing for All Participants

  • For Business, Advertising, Journalism
  • For Academic Students
  • For Social Media
  • For Creative Writers

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

To transcend scriptwriting skills and basics of video storytelling into branded stories.

Module Objectives

At the end of the module, the participant will be able to:

  • Create a storyline for pitching for assigned brands (short film “viral”).

Module Outline

Session 1:

  • Humanizing Brands for Storytelling

Session 2:

  • Pitching Stories and Improving Them

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

To transcend scriptwiritng skills and basics of  video storytelling into advocacies/public causes and CSR’s for companies or advocacy groups.

Module Objectives

At the end of the module, the participant will be able to:

  • Transcend scriptwiritng skills and basics of  video storytelling into advocacies/ public causes and CSR’s for companies/ or advocacy groups.

Module Outline

Session 1:

  • Finding The Hot Button For Persuasion Or Support For A Cause/Charity Or Movements

Session 2:

  • Pitching, Improvements & Sustainability

2022 1st Run: TBA

2022 2nd Run: TBA

Time: TBA

Module Fee: TBA

Exercises to transform  “pre-assigned/ pre-selected” adapted material into video storytelling.

Exercises

  1. Framing the timeline and story into the Three-Act Structure
  2. Sampling of scene writing from a “written” portion of the short story.

Module Objectives

At the end of the module, the participant will be able to:

  • Transcend scriptwriting skills and the basics.

Module Outline

  • The basics of storytelling on video or film, for workshop purposes, a short film
  • Identifying which parts of the original story are to be “scripted” and made photographable, in  a workable story telling timeline

scriptwriting

for inquiries

Look for: Kaypee Dalope – kaypee.dalope@benilde.edu.ph

 4/F Design and Arts Campus (DAC)
950 Pablo Ocampo Street, Malate, Manila, Philippines
✆  (+63) 8230-5100 local 3802, (+63) 8400-5425, (+63) 8400-7405
✉  space@benilde.edu.ph 

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